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Wolf

Huntables

Wolf

The only huntable that hunts back — forty health, faster than you are, and ten CXP to the ranger who brings it down.

L$200

Citizens L$160 · save up to L$120 with a membership

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Watch it work

The product tutorial, start to finish.

The wolf is the predator. Where a deer runs, a wolf comes at you and keeps coming until one of you is down or you leave its range. It is the only huntable in the game that can kill you.

Forty health against a deer's five is the whole difference. It hits for 5 from 1.5 metres, attacks twice as often as a deer moves, and travels twice as fast — so you will not outrun it. It notices you at 32 metres, which on a wolf is the distance at which a visitor starts taking damage rather than the distance at which something bolts.

What it leaves is short. Exactly one hide every kill, nine times in ten a torn scrap hide; wolf fang up to three on a minority of kills; bone up to two, rarely. There is no wolf carcass — only the deer drops one — so a wolf is no use to a butcher. Its worth is the hide, the fangs, and the CXP.

A ranger earns 10 CXP for a wolf, five deer's worth for one animal, and this is where hunting as a party earns its keep: everyone who damaged it earns the full amount, and a wolf lasts long enough for several people to get a hit in.

It respawns at one of your set points at random, in about three hours. Give the range setting more thought than you would on a deer — it decides how close a visitor gets before the wolf starts its approach.