
Craftables · Herbalist
Herbalist Table
Potions, antidotes, poisons and every dye in the game — and the ingredients are hunted with a compass, not gathered off the ground.
L$600
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Watch it work
The product tutorial, start to finish.
Read it written up on the forum — the same walkthrough, with the numbers, and somewhere to ask.
The Herbalist Table turns plants and fungi into things that act on the body: healing potions, antidotes, clotting draughts and poisons, along with the eight coloured dyes the rest of the colony builds on.
Its ingredients are not lying around. This is the one profession that does not gather from things rezzed on a sim. A herbalist hunts with the compass, and it works on any region in Second Life. Pick a category — flora, fungi, herbs or insects — and search. The compass glows to show range: red is far off, yellow is closer, green means within a few metres, and it points the way. Each search costs energy and makes you wait between attempts, so a gathering run is a real expedition rather than a lap of the garden.
Start with health 10 at level 0 — ten figwort, one minute, and nothing here has a collection deadline. The scaling is what catches people out: health 25 wants twenty figwort *and* a golden star. Vinegar is the other dependency, it comes from the Fermentor, and every one of the eight dyes needs it.
The 31 recipes we ship run from level 0 to 4. The table's real range is far wider than that, because a herbalist invents and keeps their own — and a poison dropped into somebody's dinner looks exactly like the meal it was hidden in.
What it makes
31 system recipes
Level 06 recipes
| Recipe | Makes | XP | Time | Ingredients |
|---|---|---|---|---|
| Basil Survival | 1 | 3 | 2m |
|
| Health 10 | 1 | 10 | 1m |
|
| Powdered Reishi | 1 | 10 | 1m |
|
| Seasoned Hide Test | 1 | 1 | 30s |
|
| Sleepy Survival Potion | 1 | 1 | 30s |
|
| Useless Potion 1 | 1 | 1 | 30s |
|
Level 16 recipes
| Recipe | Makes | XP | Time | Ingredients |
|---|---|---|---|---|
| BB Survival Potion | 1 | 15 | 20s |
|
| Bottled Survival | 1 | 15 | 20s |
|
| Clotting Potion | 1 | 20 | 2m |
|
| Health 25 | 1 | 20 | 2m |
|
| Light Antidote | 1 | 20 | 2m |
|
| Weak Fishoil | 1 | 7 | 2m |
|
Level 213 recipes
| Recipe | Makes | XP | Time | Ingredients |
|---|---|---|---|---|
| Black Dye | 1 | 30 | 3m |
|
| Blue Dye | 1 | 30 | 3m |
|
| Energy Potion | 1 | 30 | 3m |
|
| Green Dye | 1 | 30 | 3m |
|
| Health 50 | 1 | 30 | 3m |
|
| Light Poison | 1 | 30 | 3m |
|
| Orange Dye | 1 | 30 | 3m |
|
| Pink Dye | 1 | 30 | 3m |
|
| Red Dye | 1 | 30 | 3m |
|
| Strong Antidote | 1 | 30 | 3m |
|
| White Dye | 1 | 30 | 3m |
|
| WildJuice | 1 | 7 | 30s |
|
| Yellow Dye | 1 | 30 | 3m |
|
Level 35 recipes
| Recipe | Makes | XP | Time | Ingredients |
|---|---|---|---|---|
| Cinquefoil Infused Whiskey | 1 | 100 | 5m |
|
| Golden Rod Infused Orange Juice | 1 | 100 | 5m |
|
| Golden Rod Infused Whiskey | 1 | 100 | 5m |
|
| Health 100 | 1 | 40 | 4m |
|
| Strong Poison | 1 | 40 | 4m |
|
Level 41 recipe
| Recipe | Makes | XP | Time | Ingredients |
|---|---|---|---|---|
| Death Potion | 1 | 50 | 5m |
|
System recipes only. Recipes invented by players at open stations belong to the colonists who created them and are not listed.
