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Herb Plot

Farmables

Herb Plot

Each plot you have can grow a different herb on its own timer — and there is no such thing as herb seed.

L$200

Citizens L$160 · save up to L$120 with a membership

Delivery is handled by the bot, straight to your inventory in Second Life — or pick it up in-world at the Emporium. Members save on the whole range.

Watch it work

The product tutorial, start to finish.

Read it written up on the forum — the same walkthrough, with the numbers, and somewhere to ask.

Plough with a hoe for 10 energy, plant, water with a clay jar, wait seven days, then pick with a small basket. Five harvests per plot, roughly five to ten herb each time.

You plant the herb itself — there is no seed. To start a plot you need one of that herb already, either foraged with the compass's herb menu or bought from another colonist. After that the garden feeds itself: five harvests from one planted herb leaves plenty to replant with. Around forty herbs are accepted, chamomile, yarrow, lavender, sage, mint, thyme, rosemary, basil and foxglove among them.

It pays Herbalist crafting experience. The herbs go to the cooking station, into cured and smoked meats at the butcher, and into alchemy — where they are the base of every potion.