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Bottling Station

Craftables · Brewer

Bottling Station

Bottle and barrel any drink in the game under your own label — and the first person to name a design owns it.

L$600

Citizens L$480 · save up to L$360 with a membership

Delivery is handled by the bot, straight to your inventory in Second Life — or pick it up in-world at the Emporium. Members save on the whole range.

Watch it work

The product tutorial, start to finish.

Read it written up on the forum — the same walkthrough, with the numbers, and somewhere to ask.

The Bottling Station is not a brewer's tool. Any profession, at any level, can use it: if you can make or buy a drink, you can put it in a vessel, put your own label on it and sell it.

Pick a container — bottles and kegs come in a range of mesh designs — pour in any drink from the system, and apply a label from a texture you own. You copy the texture's asset UUID and paste it in, so the label is genuinely yours: your brewery's mark, your tavern's crest. Then name the design and it is finalised.

Naming is first come, first served, and it is permanent. Once you have named a design, anyone else who bottles that same drink in that same container gets *your* design and cannot rename it. So if you intend to sell, design every bottle and barrel type you care about before somebody else does.

A bottle takes under a minute; a barrel takes sixteen. Designing one earns crafting experience.

What comes out is a real, tradeable item until you rez it — sell it on the Marketplace or in-world, and it stays transferable. Rez it and it stops being tradeable, but that is when it becomes a tavern fixture: set which coin it takes and the price per drink, and customers fill their mugs from it. A large bottle holds five drinks; a clay pitcher from the Pottery Table holds twenty, which is how a servant works a room and takes a margin.

Mugs and pitchers wear out. They start at 100 durability, lose it slowly with use, and below fifty they start leaking — losing a portion at random. At zero they are finished.

The station itself is fully modifiable: stretch it, swap the mesh, keep the master prim, and set it to public, group, colony or owner only.

What it makes

5 system recipes

Level 15 recipes

RecipeMakesXPTimeIngredients
Barreled Apple Juice125001h 23m
  • 500 × Apple Juice
  • 1 × Fir Barrel 3
Bottlea Apple Juice1510s
  • 1 × Apple Juice
  • 1 × Bottle S3
Bottled Apple Juice11003m 20s
  • 20 × Apple Juice
  • 1 × Bottle L5
SLC L Bottle Of Water11003m 20s
  • 1 × Bottle L1
  • 20 × Water
Test Bottle 111003m 20s
  • 1 × Bottle L1
  • 20 × Lemon Juice

System recipes only. Recipes invented by players at open stations belong to the colonists who created them and are not listed.