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Basketweaving Station

Craftables · Farmer

Basketweaving Station

Turns gathered reed into the baskets and bags a colony gathers with — and since every one of them wears out, somebody has to keep weaving more.

L$600

Citizens L$480 · save up to L$360 with a membership

Buying on the site is being switched on carefully, a piece at a time. Everything is available in-world at the Emporium today, and delivery is handled by the bot. Members save on the whole range.

Watch it work

The product tutorial, start to finish.

Read it written up on the forum — the same walkthrough, with the numbers, and somewhere to ask.

Every colonist arrives with a small basket, a seed bag and a billhook; every farmer gets a harvest bag on top. None of it lasts. A small basket is forty uses, a large bag twenty, a seed bag ten — and when one wears through, this is the table that makes the next one.

Reed is the whole material. Five of the six recipes take nothing else: 5 reed for a seed bag, 6 for a harvest bag, 7 for an empty pouch, 10 for a small basket, 15 for a large bag. Nothing takes longer than two minutes, and nothing spoils on the table — though an output left sitting there can be picked up by anyone who wanders past.

The small basket is the one you will make again and again. It is the gathering tool for clay and sand, for apple, orange, lemon, lime, fig, olive and cherry trees, for blueberry and blackberry bushes, and for collecting from chickens and pigs. A large bag is what a sand box wants, and it will take two hundred and forty loads out of a single one.

Two of the six are not tools at all. An empty pouch is a smith's business: a pouch and one ingot press into a copper, silver or gold coin bag at the forge, which is where coin comes from. And flax fiber is the odd one out — the only recipe here that does not use reed, five flax in and ten fiber out, and the first step of the cloth chain, since fiber spins into linen string at a spinning wheel and string weaves into linen and satin at a loom.

Three recipes at level zero, three at level one. It is a cheap table and an early one, and a surprising amount of the colony quietly runs through it.

What it makes

6 system recipes

Level 03 recipes

RecipeMakesXPTimeIngredients
Empty Pouch1202m
  • 7 × Reed
Seed Bag1530s
  • 5 × Reed
Small Basket1101m
  • 10 × Reed

Level 13 recipes

RecipeMakesXPTimeIngredients
Flax Fiber10101m
  • 5 × Flax
Harvest Bag1201m
  • 6 × Reed
Large Bag1202m
  • 15 × Reed

System recipes only. Recipes invented by players at open stations belong to the colonists who created them and are not listed.